Duckworth-Lewis method

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In the sport of cricket, the Duckworth-Lewis method (D/L method) is a mathematical way to calculate the target score for the team batting second in a one-day cricket or Twenty-20 cricket match interrupted by weather or other circumstance. It is generally accepted to be a fair and accurate method of setting a target score, but as it attempts to predict what would have happened had the game come to its natural conclusion, it generates some controversy. The D/L method was devised by two English statisticians, Frank Duckworth and Tony Lewis.

Contents

Examples

Stoppage in 2nd Innings

A simple example of the D/L method being applied was the first One Day International (ODI) between India and Pakistan in their 2006 ODI series. India batted first, and were all out in the 49th over for 328. Pakistan, batting second, were 7 wickets down for 311 when bad light stopped play after the 47th over.

In this example, Pakistan's target had the match continued was 18 runs in as many balls, with three wickets in hand. Considering the overall scoring rate throughout the match, this is a target most teams would be favoured to achieve. And indeed, application of the D/L method resulted in a target score of 304 at the end of the 47th over, with the officially listed result as "Pakistan won by 7 runs (D/L Method)"[1].

Stoppage in 1st Innings

In the 4th India - England ODI in the 2008 series, the first innings was interrupted by rain on two occasions, resulting in the match being reduced to 22 overs a side. India (batting first) made 166/4. England's target was therefore set by the D/L method at 198 from 22 overs.

This example illustrates how the D/L method sets a higher target for the team batting second when the delay occurs in the 1st innings. Because England knew they had only 22 overs the expectation is that they will be able to score more runs from those overs than India had from their (interrupted) innings. England made 178/8 from 22 overs, and so the match was listed as "India won by 19 runs (D/L method)"[2].

Theory

The essence of the D/L method is 'resources'. Each team is taken to have two 'resources' to use to make as many runs as possible: the number of overs they have to receive; and the number of wickets they have in hand. At any point in any innings, a team's ability to score more runs depends on the combination of these two resources. Looking at historical scores, there is a very close correspondence between the availability of these resources and a team's final score, a correspondence which D/L exploits[3].

Using a published table which gives the percentage of these combined resources remaining for any number of overs (or, more accurately, balls) left and wickets lost, the target score can be adjusted up or down to reflect the loss of resources to one or both teams when a match is shortened one or more times. This percentage is then used to calculate a target (sometimes called a 'par score') that is usually a fractional number of runs. If the second team passes the target then the second team is taken to have won the match; if the match ends when the second team has exactly met (but not passed) the target (rounded down to the next integer) then the match is taken to be a tie.

Criticism

The D/L method has been criticized based on the fact that wickets are (necessarily) a much more heavily weighted resource than overs, leading to the observation that if teams are chasing big targets, and there is the prospect of rain, a winning strategy could be to not lose wickets and score at what would seem to be a "losing" rate (e.g. if the asking rate was 6.1, it could be enough to score at 4.75 an over for the first 20-25 overs).[8]

Another criticism is that the D/L method does not account for changes in the proportion of number of overs during which field restrictions are in place compared to a completed match.[9]

More common informal criticism from cricket fans and journalists of the D/L method is that it is overly complex and can be misunderstood.[10]

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